While that may seem like a lot and you could always erase an area and redraw it, that's not always an option when doing very detailed work or working in an area that's got a lot of lines in it. I would suggest setting the number of undos to 50 if you are on a super-low-end computer, 100 for an average system (dual core, at least two gb of ram), and maxing it out if you have anything more powerful than that (which is 200 undos by the way). This means that even a simple area of the sketch I'm working on can have hundreds of strokes involved in making it. ![]() I have nerve damage in both of my hands, so I do a very sketchy style of drawing for most things. This is particularly useful on larger images where moving a little bit on the navigator will take you far from where you are trying to focus. When zooming in to work on details, this allows you to move around that area that you are zoomed in on without having to zoom out or use the navigator for minor adjustments. ![]() I have found it most useful to leave the middle mouse button as the hand tool. Most of these settings are going to be fine for most people, but there are a few that I always change. Settings are found under Edit - Preferences. Some poeple have gotten confused by this, as it is a bit different than some other programs. Though oC doesn't have a huge array of filters, it does have a number of settings that can be changed to make things easier. My response has consistently been that you are lacking necessary knowledge if you are relying on filters to do the effects for you. Some people complain that openCanvas is very limited and doesn't offer many filters. The event viewer allows for easy playback of the event file, and allowing the viewer to control the speed and playback if they wish to make a video of it. This means that you can create art as you normally would without having to setup a recording session as you do for other software. I find this particularly useful when teaching my students. Months or years after a file has been finished, you can export the event file from the original openCanvas file (labeled. This means you can start on an image and finish it without needing to fret over whether you remembered to record your session or not. Regardless of what you do on an image, it's saving the event file as part of your main file, anyway. You don't have to know that you are going to create a grand masterpiece the moment you start working on something. This is, by far, the greatest feature of the openCanvas software. This means that your art projects won't eat up a ton of space on your harddrive like they would in other software. High resolution images with many layers rarely exceed 50mb in size, and smaller images will only be a few mb. #Opencanvas 1.1 guide software#You don't need a supercomputer to produce fantastic images, like many other software require.Īnyone familiar with most other software is probably used to art files exploding into enormous file sizes and taking forever to load. The point is, it runs really well, even on low end systems. For right now, I just want to get the info out there for people to use. I'll add some screenshots to this of that later. #Opencanvas 1.1 guide Pc#I currently have it installed on a 1.6ghz single core Fujitsu Lifebook tablet pc with only 512mb of ram, and work on images as large as 1440*900 with over 50 layers and no lag. I have been using openCanvase since it was on version 1.1beta, and I have stuck with it ever since.ĭespite what the specs say for this program, I have run it on a 750mhz laptop with 256mb of ram with no slow down on small images. ![]() OC has tons of nifty features that allow you to do a lot with the application, without making the process overly complicated or eating up a lot of resources.
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